The lack of a huge range of unique models creates a sense of restrictions when it comes to selecting cars towards the end of the game - there are only probably two at the max that are going to be any good in the later stages of the game, making most unique models redundant pretty quick. SRS consists of your usual modes - a career style mode called 'Street Mode', a series of quick races and time trials, and multiplayer online. The feel of a port generally never lets up throughout the entire game in SRS, and while it is never necessarily a game killer, it definitely doesn't do the game any favors. This impression is brought upon by the game's menu system lets just say it clearly wasn't designed for use with a mouse. Unfortunately the first impression of SRS on the PC is not a positive one - that being the undeniable signs of a console port. Street Racing Syndicate is one of the latest of such games to hit the PC from the guys at Namco and Eutechnyx, and while it offers some intense racing, it fails to deliver anything significant over what we have already seen. It isn't hard to see why - just about every breathing male (and the occasional female) between the ages 16 to 25 have some sort of love for cars, and while fantasy arcade racers like the original NFS titles are fun, they don't quite compare to the rush of taking a highly accessible car and modding the crap out of it until it is race worthy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |